![]() When an enemy hero has more than 75% mana, silence them for 5s. Adjacent enemies have -15 Attack Speed and -10 Armour Refresh all cooldowns and restore 50 mana after casting an abilityĮach of your surviving units, including summons, deals 1 additional damage to opponents if they lose to youĮquipped hero and adjacent allies have +15 Attack Speed and +10 Armour. 30% chance to Critical Hit for 235% damageĭeal 800 damage to a random enemy unit that has 50% or less Health Oonce per battle.Ģ5% chance on attack to cast chain lightning for 100 damage to 4 targetsīurns enemies up to 2 cells away for 60 damage per second Melee attacks cleave 30% damage to nearby units Opponent’s healing is reduced by 25% per unique Heartless unit you have 50% chance to block 70 damage when attacked Units attacking a Shaman have a 5% chance of being turned into a chicken This timer resets each time the Scaled unit is attacked Units attacking Scaled units take 80 damage/sec for 3 seconds. When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health Oonce per battle.Īssassins blind enemies 1 cell away from where they land for 2 seconds (50% miss chance) Hunters deal 10% extra Attack Damage for each other Hunters attacking the same target Eidolons are weak ranged Primordial units that don’t spawn Eidolons Primordial units spawn Eidolons on death. Mages reset their cooldown and get full mana when below 30% health Scrappy units have a 20% chance of producing 1 gold when they kill an enemyĭragon units gain 1% Attack Damage for every gold you own at the beginning of combatĮlusive units are invisible for the first 3 seconds of a fight Units in shop offered as if you were 1 level higher Warriors survive for an extra 2 seconds after receiving a killing blow ![]() Savage units apply a stackable 10 damage/s bleed on attack +40 Attack Speed.Īllied summoned units have +150 Health and +30 Attack Speed Human units count as Heartless when counting alliancesīrawny units start the round with +50 Max Health for every unit they have killed Troll units give +25 Attack Speed to allies 1 cell away When a Druid dies, it heals allies 1 cell away over time for 30% of its total health for 6 seconds Reflects 30% of damage taken back to the attackerĪt the start of battle, teleport behind enemy lines to the enemy farthest away from equipped hero When equipped hero has greater than 50% mana, restore 25 mana to all allies 1 cell away Non-Knight units gain +10% damage reduction for each allied Knight unit 1 cell away Prevent your next loss of life and destroy Aegis.
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